News Ticker

Menu

Browsing "Older Posts"

Browsing Category "Events"

Singapore Comic Con (SGCC) FAN-TASTIC Journey Fan Gathering 2019

Saturday, March 30, 2019 / No Comments
Last night, comic fans and media friends were invited for a private event "SGCC FAN-TASTIC Journey Fan Gathering" at the NINETEEN80 bar along Tanjong Pagar Road. The atmosphere reeked of retro olden days with rows of arcade game machines such as Space Invaders, Streetfighter, etc. I loved the giant poster board of colourful comic illustration just on top of the main sofa area.


I was taken by surprised when the instance I signed my attendance, a large bag of comic-memorabilia filled goodies was handed to me. And every of the 25 fans and media friends received one as well. The dinner buffet was sumptuous but I had eaten a little earlier in KidZania for our Milkcananime booth






Along with some "Q & A" and charade games, generous prizes giveaway (including a Thor statue. Gaming Computer and a free ticket to New York Comic Con), organisers from Reed Exhibitions made three important announcements.

First, the popular Singapore Toy Game and Comic Convention (STGCC) will be re-branded as Singapore Comic Convention (SGCC). The predecessor name is a tad mouthful to pronounce and the new name is shorter. But that does not mean the content of the exhibition will change; toys and games will still be a part of the annual event. Also the new name is consistent with some of its larger siblings such as the New York Comic Con in the US. (The acronym is SGCC and not SCC where SG is better known for a popular representation of Singapore)

Next, the venue for the Singapore Comic Convention, traditionally held in Marina Bay Sands Expo & Convention Centre will be relocated from the basement to the 1st floor. This will no doubt increase the visibility and efficiency of logistical needs of all the exhibitors and vendors. We can expect a spillover effect from tourists when they see myriad of Cosplayers from the Action-Heros to kawaii Lolis parading the floor.

Finally, the dates for the SCC will be moved forward to 7 & 8 December 2019. If you remember, the annual comic fest is always held in September. I feel the shift to a later date has its pros and cons. If you remember in 2017, Chara Expo and STGCC held its events exactly on the same weekend. To most fans, it means you either choose A or B. The new decision is a clever move, albeit overdue. Also, SCC can tap on the synergy with the two industry events "Screen Singapore" and "Asia TV Forum" which are held around the same period. 

However; given that Singaporeans love to fly their family for overseas holiday during December, we will have to wait and see if indeed the newly re-branded Singapore Comic Con is a right strategic move by Reed.


Written by Max Wong



Singapore Bicentennial 2019 by Milkcananime

Sunday, March 10, 2019 / No Comments
As Singapore celebrates its 200 years this year, also known as Bicentennial, I take this occasion to draw some of Singapore's heritage using our own anime characters. The history of Modern Singapore began in the early 19th century with the arrival of the British East Indies and Sir Stamford Raffles. While Singapore had long existed in the centuries prior to the British arrival ­– as a settlement under various names such as Singapura and Temasek – it was the signing of the 1819 treaty that signalled the founding of Modern Singapore.



I usually draw in landscape mode using A3 drawing paper. I hardly sketch unless it is a geometry or vector design but jump straight to drawing. In designing this heritage piece, the first building I drew was the old Singapore National Library, followed by the Chinese Garden. The Central Fire Station was more complicated than I thought and this part took me the longest. Kakichan the Oyster and Algae Chan on the bumboat was the most fun to draw and I found myself constantly smiling. While the top portion seems a tad serious, the bottom portion was all kawaii and playful. All in all, this piece took me about 3 weekends to finish. From this point onwards, my illustrator Shiriel Corda took over and digitalized the artwork.


Explanations (from top left to right) :

Central Fire Station
Completed in 1909, the Central Fire Station was Singapore’s first proper and modernised fire station. It was a three-storey building with an impressive lookout tower. The tower was used to spot fires in the vicinity.
Besides housing the firemen and their families, the station also had an engine house, a repair shop, a carpenter shop, a paint room and a training yard. The Central Fire Station is located at Hill Street.
Conservatory Shophouses
Typically, shophouses consist of shops on the ground floor which open up to a public arcade or "five-foot way", and which have residential accommodation upstairs. Shophouses, like terraced houses in England and townhouses in the U.S., abut each other to form rows with regular facade, with fire walls between them and adherence to street alignment.
These shophouses speak to us of Asian heritage and culture more strongly than almost any other structure does. Tourists often enjoy walking and taking pictures around shophouse districts because of the variety of colours used in their facade decoration. 
Singapore National Library (old)
The National Library had its beginnings in 1823 and was inextricably tied to the establishment of Singapore’s first major educational institution. Raffles laid the foundation stone in 1823 for the Singapore Institution and the building was completed in 1837. However, this national icon of Singapore which had survived through the turbulent times of World War II, but could not defend itself, was closed on 31 March 2004 and demolished in 2005 to make way for the construction of the Fort Canning Tunnel.
Singapore Chinese Garden

Designed by Taiwanese architect Prof. Yuen-chen Yu and built in 1975, the space is modelled after the northern Chinese imperial style of architecture and landscaping, particularly during the Sung dynasty period. The ‘Bai Hong Qiao’ bridge, for instance, follows the style of the 17-Arch Bridge at the Summer Palace in Beijing.

At the entrance of Chinese Garden, you’ll find a pair of majestic stone lions guarding its gates. Statues of these proud creatures have traditionally stood in front of imperial palaces, tombs and temples in ancient China, and are said to possess a mythical ability to protect.
Indeed the 13.5-hectare garden feels like a slice of ancient China transplanted to the west of Singapore, complete with a series of stone bridges, pagodas and a tea house.
Gasing (Spinning Top) – played by Moochan
The traditional game played mostly among the Malays in Singapore is the Gasing. The game resembles a wooden “grenade” (gasing) with a protruding metal tip. A rattan string is used to wrapped around the and the player has to throw and release the string to allow the top to drop and spin.

How it’s played:

Tie a string tightly around the top of the gasing.
Throw the gasing and pull back the string at the same time. The gasing that spins the longest wins!
In the spinning contest, the person who can afford to keep his top spinning for the longest amount of time wins the match. The top is usually launched and then carefully transferred onto a wooden panel to spin for as long as it can. Surprisingly, the current record stands at two hours! If you were playing the striking match however, you wouldn’t have to watch a top spin endlessly – instead, you’d be playing to topple your opponent’s top by deliberately striking their top with yours. The aim is to displace it and cause it to lose its speed and balance.
Batu Seremban (5 Stones) – played by Miwa Haruka
Batu Seremban is a game that is played with five stones. Seremban refers to the West coast of Malaysia where the game was brought to Singapore from. In the past, players used to substitute today’s pyramid-shaped cloth bags of sand or rice with actual stones or seeds.
The game of five stones is believed to have originated in Ancient Asia, during the Siege of Troy in 1184 BC. Played sitting down, the game that involves a complete set of eight steps, has been said to improve eye sight, memory, and concentration.
How it’s played:
Throw the five stones on the ground and select one stone. Then, toss it in the air.
With the same hand, pick up a second stone from the ground and catch the first stone very quickly before it touches the ground.
Now with two stones in hand, toss one of the stones into the air and pick up a third stone from the ground.
Next, throw one of the three stones in hand into the air, whilst picking up a fourth stone from the ground and attempting to catch the falling stone.
Finally, throw the fourth stone into the air and pick up the final stone on the ground.

The game of five stones has seen players invent many different variations, each with varying difficulty. Interestingly, this game has also travelled to many different countries and assumed different names such as Jackstones, Chuckstones, Dibs, Dabs, Fivestones, Otadama, Tally and Knucklebones.
Marble – besides Miwa Haruka
Also known as kelereng or goli, Goli is a game played with marbles. Made of either glass, clay, limestone, or plastic, the marbles are used to hit another players’ marbles in an attempt to claim them. The marble game is often played in a sandy area.

How it’s played:
Draw a circle on the ground and each player will place a marble in it.
Draw two parallel lines.
Throw the marbles from behind one of the lines.
Player whose marble is nearest to the opposite line starts the game.
Players then stand behind the opposite line and throw their marbles at the ones in the circle.
Player gets to keep the marble that is knocked out of the circle’s boundary.

Goli requires skill and accuracy to throw one’s marble to displace the others in the circle. Often, players miss the circle by throwing their own marbles too hard or aiming for packed areas of the circle that is more challenging to dislodge other marbles. The end of the game arrives when there are no more marbles within the circle anymore and one of the players has collected the bulk of the circles’ marbles for himself. This was one of the most popular outdoor games in the 70s and 80s.

Bumboats - rode by Kakichan the Oyster and Algae Chan

Bumboats were used in the Malay Archipelago for loading, unloading and transportation of cargoes, supplies and goods from ship to shore, and vice versa. In Singapore, bumboats are also called twakow or tongkang. They were once used extensively for transport purposes along the Singapore River, Rochor and Kallang rivers, and also along the coast of the mainland and other nearby islands.
The front of these boats are often painted with “eyes”, so as to enable them to see danger ahead. Old rubbers tyres fixed to the sides of these boats are used as shock absorbers in case of collision with the quay, jetty or other boats.

Life surrounding the bumboat is seen as the epitome of early Singapore’s entrepreneur spirits. Bumboats are often laden with all kinds of goods. Workers or “coolies”, each bare-backed with only a pair of trousers, carried the bulging sacks ashore, and walked precariously across a plank, connecting the water and land. Underneath the boat’s curved canopy are pails, pots and pans. The bumboats could have been their homes where they would also cook and wash up afterwards. A hard life for these illustrious workers who helped build Singapore to what it is today.
Since the Singapore river clean-up campaign in 1983, bumboats have been refurbished and given a fresh coat of paint with colourful illumination. They are now used as River-Taxis by licensed operators to ferry passengers – which comprises mainly tourists – along the Singapore River for sightseeing and pleasure rides up and down this historic waterway. 
Hopscotch – played by Amami Kisa (Queen Bee)

The children’s pavement game was said to have originated from the Roman Empire era, and became popular in England in the 17th century. After the Second World War, the game made a comeback in London, and its popularity soon spread to Malaya and Singapore.

Hopscotch was often called teng teng locally. The game was played by drawing a series of numbered squares on the ground – either scratched out on dirt grounds or with a chalk on concrete floors – and using pebbles or stones to “reserve” the squares. Due to the airplane-like outline of the square diagram, it was also known as the Aeroplane game.

In the game, each player would have to hop, skip and turn around, throwing his or her stones onto the squares to “occupy” them. According to the rules, the players could not hop onto an “occupied” square or stepped onto the outlines of the diagram. At the last square, often in the shape of a semi circle instead, the player would have to turn around and pick up the stone without seeing it. The first player to complete the game would be the winner. (Queen Bee sort of cheated in this game because she could "take-off" easily).
See more Singapore traditional games here
Trishaw rider – rode by Yushiko (cyclist) and Kimaru Chan (passenger)
A trishaw is a bicycle with a sidecar, powered entirely by the cyclist. The trishaw was a popular mode of public transportation in the immediate years following the end of the Japanese Occupation (1942 to 1945) in Singapore, but started to suffer a decline in popularity from the mid-1950s onwards. By the late 1970s, trishaw riders were regarded as a dying breed with most of them primarily involved in the tourism trade.
The average income of trishaw riders in the 1950s and 1960s varied depending on the number of hours worked and fares collected, which ranged from as low as $3 to $20 a day. Trishaw riders could charge $0.20 for every half mile or part thereof travelled. Alternatively, they could charge $1.50 for every hour or $0.40 for every additional quarter hour of travel. 
However, Trishaw rider’s life is harsh and they are often being prejudiced socially and considered to be from a lower socio-economic class.
You may download these illustrations as wallpapers for your computer.



As we celebrate the Singapore Bicentennial this year, let us take a step back to remember the heritage, history and our roots of what transformed Singapore from a third world to a first world nation and not to forget to pay tribute to our fore fathers whom had laid the foundation of what Singapore is today.
 
We made another black-and-white version of Singapore Bicentennial and placed them in KidZania Singapore for the kids to colour.

Written by Max Wong










How to interact with Cosplayers during an event?

Friday, January 4, 2019 / No Comments
It was your first time attending an anime convention, the place is crowded, hundreds and hundreds of people are walking, queueing, and suddenly in the corner of your eyes, you spotted a 3D version of your favourite 2D anime characters!

It was a cosplayer! 


Kudryavka Noumi! By me hahaha! @hanihashiya (Insta)

Cosplay came from the word Costume and Play, (コスプレ kosupure). In general, it is a performance art in which people dress up as 2D characters. Wearing colourful wigs, with elaborate costumes and rather thick makeup to achieve that anime complexion and brightly-coloured, large anime eyes, cosplayers are very easy to spot. To some people, meeting cosplayers are sometimes the highlights of coming to an anime convention. 


Ashiru / Rurusama (@rurusama9), me and Iris (@iris.peach)
in ODEX Cosplay Carnival at Tampines Hub

I'm a cosplayer myself (though not cosplaying in that pic above), and to me, anime conventions are more of an event to meet old friends and make new ones! Sometimes I get to meet the more famous cosplayers whose pictures I see almost every day in my social media, and being able to see their works in real life felt so awesome! 

Even as a frequent convention-goer, sometimes I get the nervous feeling in asking for a picture or simply praising cosplayers for their wonderful getups. I thought this would be even more true for those shy-er ones and those who attend conventions for the first time. 

So, what is something that you should and should not do when you meet a cosplayer?


When asking for a picture :

Cosplayers put in a lot of effort in preparing their costumes, wig and makeup. So when someone asked me for a picture, I always felt that my work is commended! Hahaha. Of course, there is a right time for everything. If the cosplayers that you see is rushing to one place or is resting, respect them and wait until they are ready for pictures. Sometimes people will have to queue for pictures too! 


Selfies with @xiaoyukiko (Instagram) during ODEX Cosplay Carnival at Tampines Hub!

It is a must to ask for permission before snapping a pic! Remember to tell them if you intend to upload it to the internet or your social media account. Most people are okay with it, but some are more sensitive when it comes to their online presence. You may need to ask them whether they are okay with the picture before you tag them online!


Asking Yukiko / Kiko for permission before uploading the pic!
Just do it! They don't bite!

If you have a specific pose in your mind that you want them to do, feel free to tell them! Most of the time cosplayers have a pose in mind too for a specific character, but personally, I think inputs are quite welcomed (as long as it is not too awkward or inappropriate)! 

Of course, you can also pose with them, and when you do, if you feel like borrowing their props to pose with, please ask first beforehand! I heard many stories from cosplayers whose props broke because people wanted to take pictures with it, or simply because they want to touch and admire it from a closer distance.


AK. Wirru as Field Team Leader (Monster Hunter World)! Splendid props!!
Check out more of his work!!! https://akwirru.com/

Regarding physical contact, it is super important to ask if they are comfortable with it. Don't just hug them, give them head pats, hold their hands, or put your arms around them! If you won't do it with a stranger, you shouldn't do it to a cosplayer too! This is always true regardless of the character that they cosplay.

When talking to them :
Most cosplayers have cosplay names or at least some online alias. Some also have a specific Instagram or Facebook page dedicated to only cosplay content! You can try asking, but if they don't want to share their details, don't force them to divulge their private information such as real names or where are they studying/working at. 

Oh and also! Some cosplayers are masters at cross-dressing, so don't be surprised to learn that that handsome Rin Matsuoka turns out to be a female in real life! (Is it a he? or a she?Who knows!) Some are quite open about doing cross-dressing, but there are those who are not, and there are also those who enjoy having people guessing their real genders. Respect is the key, and when in doubt, ask them about it! Most cosplayers I know are quite friendly as long as we ask politely!


Rin Matsuoka by Yosuke Sora / @mr.yosuke (Insta)

You can compliment them if you think they did a good job in portraying the character, but try not to give negative feedback such as : "You are too tall to be Aisaka Taiga!" or "You're too chubby to be Sebastian Michaelis," or "You're too skinny to be Tsunade," or any judgmental comments. Keep it to yourself, or if you really have to tell them, then say it nicely. Encourage body positivity! Cosplaying requires a lot of courage, while some may like being the centre of attention, it is not so easy for some people! 

Ryuji Sakamoto from Persona 5 by Rui / @merotama (Insta)

In conclusion, most of this is quite common-sensical, as long as you remember that cosplayers are also human who deserves being respected, you wouldn't do anything wrong! It's just that sometimes we are all too excited about seeing our favourite characters in real life. I'm guilty of that too sometimes!



Written by Hani Hashiya 

C3AFA 2018 Day 2

Wednesday, December 12, 2018 / No Comments

Every year I attend the Singapore edition of C3AFA - more commonly known as Anime Festival Asia - I'm reminded of how much the exhibition has grown since its first run in 2008, where the attendance was barely a third of what it is in recent years. This year's convention pulled out all the stops before anyone even entered the halls, not surprising considering that this is its 10th anniversary. The talent lineup for the I ♥ Anisong concert and Day Stage activities would've sealed the deal for many visitors, myself included. Think Kawasumi Ayako; the voice actress for Fate/Stay Night's Saber and her many variations, Mimori Suzuko of Love Live! and Tantei Opera Milky Holmes fame and Takahashi Rie; voice actress of Megumin from Konosuba and Emilia from Re:Zero. Personally, the exhibitors, Creator's Hub and Akiba Stage activities were a bonus, seeing how much focus was placed on the Day Stage activities.



It's been more than a week since C3AFA has concluded its three-day long run and I think its a good time to take stock before next year's edition. Unfortunately, or otherwise for the organisers, I feel that the event is experiencing some growing pains and scaling issues. But there's definitely much praise to be given to this year's C3AFA.


The Good
Like I said, the talent lineup was amazing, especially on the 2nd day's Day Stage which featured Fate/Grand Order, Sword Art Online: Alicization, Love Live! Sunshine!! and A Certain Magical Index III. Visitors were queuing way before the section's doors opened just to get front row seats and I'm willing to bet more than a few of them didn't even leave because they were fans of all the franchises that were featured. I could barely sneak in a lunch break between the Fate/Grand Order and Love Live! Sunshine!! slots. That being said, standing and seating room was abundant because the Day Stage area would serve as the venue for the I ♥ Anisong concert later in the evening. The icing on the cake would be the emcees for the two activities enhancing the overall experience, kudos to them.

Although portions of the artiste appearances were obviously scripted and certain guidelines and formalities had to be followed, it was hardly a snoozefest, with fans getting more than their money's worth. Perhaps the most memorable moment would be the Fate/Grand Order panel being genuinely surprised to find out that almost every member of the audience played the Japanese version of the game instead of the English one and were up to date with it, to boot. It made the experience a lot more casual. Likewise for the Love Live! Sunshine!! panel, where the audience understood enough Japanese to perform the call and responses with Saitou Shuka and Furihata Ai without the need for the emcee translating, amongst other moments.


For the main exhibition, the booths were much bigger and grander than previous editions, especially the Fate/Grand Order and Bandai Namco ones. Heck, there were even two gigantic posters promoting the English version of Fate/Grand Order, with each one being one to two storeys tall. The other booths were no slouches either, being a lot more immersive and well-designed than the spartan booths of years past. I sincerely hope that the scale and design of C3AFA's exhibiton hall reaches the level of Japan's Wonder Festival or even FGO Fes in recent years.


Even Akiba Stage was packed with appearances and entertaining performances. Judging by the crowd and how enthusiastic the artistes were, one could hardly tell that it was the fringe lineup that was being featured. There was definitely something for everyone in this year's C3AFA, be it the hardcore merchandise collector or casual anime fan. I swear the Creator's Hub was a lot bigger than I remember it to be as well, which brings me to my next point...

The Bad
Unfortunately, as talented as the artists were and as much as I wanted to snap up a few fanmade stickers of my own, the Creator's Hub was a chore to navigate, especially with dual entrance and exit points. The crowd was relentless and it seemed as if every lane was packed at any given moment. I was fortunate to get the attention of the stallowners quickly and bought whatever I needed, with a free Nero Claudius sticker to boot. However, I did not enjoy pushing my way through the crowd and I didn't even consider entering the hub a second time.


The problem with crowd management seemed to be an issue through the whole exhibition as well and not just for the Creator's Hub, especially as booths held their own games and activities that attracted more than a few people. The organisers could've improved the layout of the booths or expand the exhibition hall itself while shifting the I ♥ Anisong concert and Day Stage activities to another area but that in itself is a hassle. I'm looking forward to next year's edition to see how this problem is dealt with. On the flip side, it does mean that C3AFA today is far from a niche convention and having a packed hall is definitely better than an empty one, especially with the entire floor being dedicated to this one event.

What's Next?
All in all, I definitely enjoyed C3AFA this year despite how packed it was on Day 2 and even though I spent a good amount of time in the Day Stage area rather than the main exhibition. Heck, I didn't even have time to take a look at the Food Street. The event is experiencing some growing pains of its own but that's to be expected, considering it's the biggest anime convention outside of Japan. Although I'm more interested to know whether the organisers behind popular conventions in Japan are keen on porting their own events to our little red dot, seeing how big the market is for anime and Japanese pop culture in general. In the meantime, one can hope.

Here are some of the event highlights...








































That's all for me. For the sentimental ones, you may like to read Nana's coverage on AFA 2016.

Written by ET