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Figure Unboxing and Assembly: Hatsune Miku - LOVE IS WAR version

Monday, February 25, 2019 / No Comments
GEIGEKIYOUI
Prepare for a counterattack!
This is the deluxe (DX) version of one of the holy grails of the Hatsune Miku's ongoing figure production line: the Love is War version! Also known as Koi wa Sensou, the vocaloid song was a hit among the masses, both within and outside of Japan and this figure was released in 2012, and re-released again this this year.

Right out of the box, you can see that the DX version comes with a lot of stuff and this means that it'll be ♪♪(o*゜∇゜)o~♪♪ Assembly time!

Thankfully, GSC always provides an instruction sheet in both English and Japanese, so let's look at that while assembling the figure! Though, I did find that it may be easier to assemble this figure if you don't follow GSC's assembling sequence fully, so sit tight for my input! I'll be sure to point these out when I get to it~

This figure is greatly split into two sections: the base and the figure (Miku). However, the base had too many parts to place in one image, so I split it up into two, with the stand and larger microphones in the image above, and the railings and pink microphone cord in the image below.
Here is Miku with her pigtails detached. She also comes with a microphone to hold, and a long part that would be joined to the base.
Now that we are on the same page and armed with GSC's handy instruction sheet, let's begin assembling! “o(-ε´- *)ヵ゛ンバル

Using GSC’s instructions sheet, the first step is to align the five pegs and peg holes on these two parts. As the layout of the pegs is a star-shape, I recommend putting the apex of the star in place first, then matching the other four points after.

Here’s how it should look assembled together, at different angles so you have a better idea of how it should look like. Surprisingly, it’s rather stable despite the small pegs.


The next part to assemble would be the long pole with the small teal speakers attached at the end. For this part, you will have to align the jutting out part indicated by arrow 1 to the depression indicated by arrow 2. After which, it’s just a matter of sliding it right down to the base.


It fits quite snugly and is rather stable.



So far, so good!

According to the next section of GSC’s instructions, the next part to assemble would be the railing. There are 3 parts to the railing but let’s take a look at the two that have to be joined together first.
The parts indicated by the white arrow are the peg holes, and after setting up this portion of the railing, you get a nice hinge-lookalike!



This whole ensemble is supposed to be placed at the edge of the base as well and in the image below, you can see which peg hole each leg of the railing is supposed to go into. 

However… if you recall, I mentioned that there are 3 railing parts, which means that this isn’t all!

Here’s the last railing part~

GSC instructs us to put this railing part in right now and place the large speakers on either side of Miku after this step, then place the assembled Miku on the stand. I followed as per their instructions but found it incredibly challenging to push Miku onto the base. So, my recommended sequence would be to leave this section of the railing for last. After putting in the hinged railing parts, continue by assembling the large speaker on Miku’s left on first, followed by Miku herself, then the speaker on Miku’s right, before finally putting this lone section of the railing in place.


Nevertheless, my pictures are taken when I was still following GSC’s instructions, so bear the above point in mind as we move on using GSC’s instructed sequence by putting that railing section on!
Next up, the large speakers. There’s two of them and there’s virtually no way of putting them on wrongly. Just slip them onto place on the base (you’ll want to put a hand below the base panel to support the force you put when pushing the speakers in place) and…

Lo and behold! The speakers have magically appeared on the base!

The very last part of this assembly session is to put Miku into place. There are 3 steps to this – assembling Miku, placing her onto the peg, then arm her with her accessories!


To assemble Miku, firstly, you would have to put her pigtails in place and for this, the pegs on both sides of her hair are differently shaped to help you identify which piece goes where.

After which, you’ll have to put her onto the base!

If you followed my proposed sequence for assembly, this should be easy enough. However, if you followed GSC’s instructions like I did, you would have to have thin af hands and fingers to be able to either squeeze between the speaker on her right and her position on the base (so she’ll be fitting onto her peg straight) or wiggle between the railing parts to hold onto her shin and foot to exert pressure.

Definitely not an experience I’ll like to relive again…

And last but not the least, her accessories. She comes with a handheld microphone and a pink wire cord. I recommend fitting the microphone into her hand first as it’s rather nerve-wracking to wiggle it in between her digits. However, do note that her fingers are made of a flexible material and should be able to withstand the pressure and angle you use to insert the microphone in.
 Lastly, you would have to put the pink cord into place. This cord holds its shape rather well and the figure only comes with one piece, so be sure not to put any unwanted stress on it and bending it out of shape! Insert it into the peg hole right at the bottom of the handheld speaker and style the rest of the pink wire as you’d like!
And that’s all for today since she’s now fully assembled! I hope that this slight changes to her proposed assembly route would help anyone who’s putting her together in the days to come.

Stay tuned for my review post for this figure!

~ Reina-rin

「Mobage」Fairy Tail Dice Magic

Saturday, February 16, 2019 / No Comments
One month has passed, and I've finally gotten a bit used to this game to write a review! In addition, I was requested by a friend to provide it in a format that worked more like a guide, as the game is completely in Japanese, thus this may be a bit different to my usual game reviews!


1. Very basic login screen
Two buttons on the left, one for entering data transfer codes, and the other is for clearing the cache/data. It's a very simple and clean layout. I do like that it is not completely static, and that the character bobs up and down, and blink as well (her eyes are not permanently closed!).


2. Regular user interface
On the top bar you will see your current rank, stamina gauge, amount of rainbow gemstones, gold and points. The key here is that your stamina recovers every 3 minutes, and does not overflow when you rank up. The rainbow gemstones are for card/character gacha, while the points would be like an in-game currency used to gacha for memoirs.

On the left sidebar, the four buttons are News (game news), present box, missions (daily, permanent and event missions), and side quests. While the rest are pretty much self-explanatory from their names, the side quests is slightly different.

You send up to five characters on a side quest to obtain materials. Do note that you cannot practice characters who are out on side quests, nor can you use them in your main quests. In addition, the time needed per quest varies in certain denominations, and each one requires a particular attribute, so you are pretty much restricted by the cards/characters you possess. Thus, you might want to level at least two teams worth of characters so you can still continue to clear your stamina with quests while members of your main team are out on missions!

The six buttons on the bottom bar are character, memoir, party, quests, shop, gacha and others. Right off the bat, you might find the home page to be a little cluttered but I assure you that everything is actually located in a systematic location and order, making it very easy to navigate.


3. Shop
From Mirajane, you can purchase the in-game gemstones currency and other items such as special dice (with gemstones). It's basically a page that you likely won't be at unless you're spending money on the game... which I really don't recommend doing ( ͡° ͜ʖ ͡°)


4. Others 
In case you're curious, this is what you can view from the "others" button on the bottom row.

Top Row: Game News, Items, Gallery
Second Row: Profile, Sound Settings, Story
Third Row: Help, Q&A, Support
Last Row: Data Transfer, Legal Notice, Return to Title


5. Gacha
The page that we all love to hate ಥ_ಥ

Rates are pretty much ordinary by today's standards, at 3% SSR 10% SR 87% R. The game actually started without guaranteeing a SR or above card for a 10 scout, unlike nearly every other gacha game, but it implemented it recently ( ´ ▽ ` )b Nevertheless, the harm has been done...

Note that here are also pages for memoirs, one which is gemstone scouting (200 per memoir), as well as a different in game currently (the one at top right) for 1000 per memoir. You get one free daily gacha here, and it is part of the daily mission to get your free daily memoir.


6. Event
This event is a collection event where you clear stages to obtain the respective items. Visit the shop below to exchange. This is the second known event type so far, the first being one that you just clear stages to rack up points.

In both cases, only event stages are counted. The stages can be accessed from the bottom right of this event page.

Behold the Event Shop! Some items can be exchanged by all of the event drops, and some are exclusive to a certain drops only. The last stages of each difficulty give all three types of drops, but you may want to focus on a particular type if you are lacking in that item.

As usual, the cards from the event gacha give extra items, namely 30% boost for SSRs and 20% boosts for SRs.

Here's Erza and Yukino for the Valentines' Day event:

May the gacha luck be with you.

Event Missions give extra rewards on top of the ones from the event shop. They range from clearing certain stages/difficulty, to defeating "x" number of a certain character. Yes, this game is very RNG-based and grindy...
Accessing event can be done via main page, or the quests page, via the event banner.

As this is only the second event, and the first of this type, I have doubts that the amount of materials required to purchase items in the shop will be properly balanced, but we'll see how it goes \(*T▽T*)/ワーイ♪


7. Characters
Character page, where you can practice, awaken, view or remove characters.
Practicing - Each type of stat has their own level, and also require different items (namely different colored shards and occasionally, non shard items such as the first 2). The amount of gold required for leveling increases exponentially, up to around 300k per level from level 9 to 10, so I would definitely recommend not wasting money or materials, especially the non-shards items. These items usually overlap within the same guild, making it tough to level multiple characters at once.
Awakening - When you limit break a card with a dupe, you increase the level cap of the skills above. With each round, the level cap increases by 2 per stat. Also, the leader skill slightly improves.

8. Memoirs 
These are the equipment that you attach to your character. On this page, you can select to practice, limit break, view, remove, or set for characters.
Each memoir provides different effects, and there are several which have overlapping effects. One memoir can only be attached on one character at one time.

9. Quests (Battle)
The main "fighting" system, where you can select either: Main Story, Normal Quests or Power-up Item Farming. The last tab is the one which you would want to focus on. The stages are split up based on stat, and you would want to farm whichever stat you are lacking the items in. You can also farm gold on one of the stages in there.
Each stage has three different difficulty: normal (N), hard (H) and very hard (VH). You unlock the next difficulty upon completing the stage.
Of course higher difficulty stages tend to drop rarer shards. That being said, you may find yourself lacking in the lower tier shards at times, so don't forget about the older stages!
If you complete the goals, you will obtain the reward on the right... Gacha! o(≧∇≦o)(o≧∇≦)o
You do not need to complete the second and third requirement on the same quest run so do take your time to ensure that you get 3-stars for all the quests! 

Some star-missions involve landing on a particular spot "x" number of times, so that's just a matter of RNG which can be overcome by grinding. Thankfully, this game also comes with an auto function which should make this type of grinding a little easier~
This game's battle mode runs on a "Dice Number for Attack" strategy. Basically, it means that the player will roll three dice each turn. Based on the number that appears, the character will attack if it coincides with the chart above. This chart can be accessible in manual mode, via the button next to "manual".
Thee's also a special dice function where you can fix a number, which ensures that a particular character will attack in that turn.
Special Attack is when characters use their skills. This only works in manual mode, in between dice rolls after the enemy has attacked. When the circle next to the character is full, you can drag the character's square icon upwards to activate the special attack. You can also select which enemy to attack by tapping on them. Be sure to check the combat circle on the top left first, and target enemies which are weak against your attack type!

10. Overall Review (2/5)
I felt that this game is a huge disappointment, especially after they delayed the game's release several times. There are quite a few parts that felt like minimal effort was put in, such as the lack of voicing, and reusing art for the character cards and memoir designs. The battle animation is severely lacking, even for SSRs and the battle graphics is quite terrible, especially when I compare to similar turn-based battle mobage that I've played before, like Revue Starlight and FGO.

The game is also overly dependent on RNG and P2P. First, you need the RNG to gacha for a strong character card and a suitable memoir for him/her. Nevertheless, even in battles, RNG is a crucial component as you need to get the correct dice roll to maximise your team battle. Of course, the first two points can be easily overpowered by the power of money, which takes a bit of the fun away.

Next, there is no inter-player connection, at least for now. Events have no ranking system and there is no feature for friends or PVP. This might be nice for some people who'd love to have a game all to themselves, but I'll prefer to have at least some interaction since this is a mobage.

I do wish that the game could improve, but based on the existing game play and the way that the game has already set itself up to be, it does not seem possible.

~ Reina-rin