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「Mobage」Shoujo Kageki Revue Starlight: ReLive

Monday, December 17, 2018 / 1 Comment
It's been nearly two months since the game is released! My review for it is a little late this time,  because there are just so many noteworthy points (both good and bad)!

So without further ado, let's begin.

1. VPN required
With APKs and appstores nowadays, it's weird to think that a game would close its doors to other countries, but we have Ateam here who did it.

You will have to get a VPN for Japan to get through the login screen. Once inside the game, it functions perfectly fine without a running VPN. If you are searching for a VPN to use for this game, I'll recommend TunnelBear, which gives free monthly data on top of 1 GB for each successful friend invitation! I am using it and it hasn't caused me any hiccups thus far.

2. Similar to FGO
This is a comment that is always brought up when discussing about Revue Starlight and I think it is very true. The game (teambuilding) and gacha mechanisms are built around the same concepts.
Team-building in Revue Starlight is also limited by cost as you attempt to  fit up to five girls with memoirs in your team. In Revue Starlight, you also get an additional boost by equipping a song and getting its tagged boosts.
Scouting is quite similar as well. You are only guaranteed to get either a 2* cast (girl) or a 3* memoir in 10 scouts (3000 star gems). The chance of getting a 3* cast is lower than the chance of getting a 4* memoir. Also, a 4* cast member is only 1.2%.

3. Story
Similar to many other anime-turned-games out in the market, the game version includes many more characters. In this case, characters are from other schools.
The story mode comes with chapters where you have fully-voiced scenes. You can also read snippets of the girls' daily lives from the room.
Other than churning out the stories, the room is also apt for getting additional items such as coins, gifts (for increasing bond with the girls), and stamina (to clear stages) among others. 
And of course, you can decorate your room as well! You get to choose from a plethora of default items, and set furniture that come with the corresponding event and stay even after the event is finished! As of now, we have furniture to match Halloween, furniture to help recreate the atmosphere in an aquarium, and last but not the least, furniture to create a traditional Japanese stage set and an Arabian set. Mix and match items to find your own flair!

5. Battle mechanics
After building your team, you would start with either the story or the PVP mode. Both of this use the same battle mechanics. There is a three-row mechanism, and you can either choose a team which utilizes all three rows or even just one row. Beware as your opponents might have cards that are able to damage all girls in the same row, resulting a team built only with a single row vulnerable. Likewise, there are also single-target only girls, and some who can hit all opponent cards, regardless of row and position.
All cards come with a Kirameki gauge. When this gauge is filled in battle, you can use a Special attack, known as Climax.

When two or more girls who have used the Climax attack survive two turns after it, they would be able to do a Final Act. 

There are two kinds of Final Act: attribute-based or multi-attribute. Typically, the attribute-based attack would be stronger.
Each card also comes with a 1-AP, 2-AP, and 3-AP normal attack. A mixture of these would be used to fill a 6-AP attack gauge. The general rule of thumb is that the higher the AP of your move is, the more your Kirameki gauge would fill. However, some 3-AP moves are effect-based only (i.e. increase Act Power "attack") and deals no damage to your opponent's cards. Also, with more girls in your team, the chance of getting the move your need would lessen.

6. PVP
PVP is a huge aspect of this game, and it is probably where your enjoyment (or frustration) would come from. Without good cards that fit into your team, you would find it rather difficult to win as the cards in this game seem to be rather unbalanced at the moment. Cards that initially seem strong quickly faze out with newly released cards as Ateam seems to be releasing new cards with attributes and skills targeted to counteract specific cards.
For instance, an initial 4-star card Maya (purple planet attribute) was the strongest tank in game, boasting the highest HP and DEF. This meant that it was extremely difficult to get pass her, except if you used cards she is weak to (yellow moon attribute). In the second event, Ateam released Phantom Nana which could take out Maya with a Climax attack.

Another example would be initial 4-star Hikari, who is a front row girl and comes with a 3-AP move that does not deal any damage. Instead it increases her dodge count by one. However, with the increase in number of cards that can deal multiple hits even with just normal moves, it might be a little pointless to use Hikari's 3-AP move against some opponents.

Why play PVP and cause yourself anguish then, you may ask. Winning PVPs give treasure chests that are either bronze, silver (or blue), and gold (or red). 

These chests contain coins, or bronze/blue/red chips. The chips can then be exchanged in the shop for items such as a scouting ticket.

7. The Grind
I would have to say that the grind is very real for this game.

When you start the game, you would be grinding for tickets and possibly coins. This would be to level your girls to an acceptable level to clear story mode and win some PVPs for treasure chests. 

After which, you would be grinding to get item drops (also known as orbs) to skill rank your girls.

Each card can reach a maximum of 7+1 rank, where the additional +1 contains spots where the orbs are only attainable through events or through purchasing in the shop with red gems.

You get red gems through events or through duplicate cast cards. A 2-star duplicate gives 1 red gem, while a 3 or 4 star gives phenomenally more, so some players have even mentioned that getting duplicates is the way to improve your team in this game. Which also means that the gap between P2P and F2P players is very, very huge.

Another way that time can be spent on this game is to wait to star your girls to 6 star. All cast cards can be starred to 6 stars. To do this, you would have to get fragments of the specific card. 

And everyday you can only play 5 free stages and 5 paid stages (cost: 300 star gems to refill). As fragment drops are only up to 2 per stage, you would only get a maximum of 20 per day.

This is ineffective because it is not common to get 2 drops for all 5 stages, and you need a total of 20 fragments to get a 4 star to 5 star, and 30 fragments to get a 5 star to 6 star.

Thus, apart from spending to get your new cards, or duplicates, you would definitely have to allocate time in your day to this game if you would like to be able to get be able to win the more difficult bosses in events, or get some PVP enjoyment out of it.

8. Enjoyment 3/5
This is a game I tried so as to have a different genre of mobile game than usual, and I can say that I am pleasantly surprised. The animation and artwork is top-notch and I really love how the battle moves are fluid.

However, the need for a VPN is extremely inconvenient, especially since the game updates regularly with small patches, and you would be brought back to the login screen each time. Changing tabs or switching off the screen also causes you to disconnect, which would bring you back to the home page (you don't need a VPN in this case) except when you are in a stage (you can continue where you left off). In this second case, it's more of an annoyance than an actual inconvenience, especially when you have to reply to multiple messages, or if you are playing during working hours.

The above as well as the amount of grind you need to win PVP are my largest gripes about the game.

~ Reina-rin

C3AFA 2018 Day 2

Wednesday, December 12, 2018 / No Comments

Every year I attend the Singapore edition of C3AFA - more commonly known as Anime Festival Asia - I'm reminded of how much the exhibition has grown since its first run in 2008, where the attendance was barely a third of what it is in recent years. This year's convention pulled out all the stops before anyone even entered the halls, not surprising considering that this is its 10th anniversary. The talent lineup for the I ♥ Anisong concert and Day Stage activities would've sealed the deal for many visitors, myself included. Think Kawasumi Ayako; the voice actress for Fate/Stay Night's Saber and her many variations, Mimori Suzuko of Love Live! and Tantei Opera Milky Holmes fame and Takahashi Rie; voice actress of Megumin from Konosuba and Emilia from Re:Zero. Personally, the exhibitors, Creator's Hub and Akiba Stage activities were a bonus, seeing how much focus was placed on the Day Stage activities.



It's been more than a week since C3AFA has concluded its three-day long run and I think its a good time to take stock before next year's edition. Unfortunately, or otherwise for the organisers, I feel that the event is experiencing some growing pains and scaling issues. But there's definitely much praise to be given to this year's C3AFA.


The Good
Like I said, the talent lineup was amazing, especially on the 2nd day's Day Stage which featured Fate/Grand Order, Sword Art Online: Alicization, Love Live! Sunshine!! and A Certain Magical Index III. Visitors were queuing way before the section's doors opened just to get front row seats and I'm willing to bet more than a few of them didn't even leave because they were fans of all the franchises that were featured. I could barely sneak in a lunch break between the Fate/Grand Order and Love Live! Sunshine!! slots. That being said, standing and seating room was abundant because the Day Stage area would serve as the venue for the I ♥ Anisong concert later in the evening. The icing on the cake would be the emcees for the two activities enhancing the overall experience, kudos to them.

Although portions of the artiste appearances were obviously scripted and certain guidelines and formalities had to be followed, it was hardly a snoozefest, with fans getting more than their money's worth. Perhaps the most memorable moment would be the Fate/Grand Order panel being genuinely surprised to find out that almost every member of the audience played the Japanese version of the game instead of the English one and were up to date with it, to boot. It made the experience a lot more casual. Likewise for the Love Live! Sunshine!! panel, where the audience understood enough Japanese to perform the call and responses with Saitou Shuka and Furihata Ai without the need for the emcee translating, amongst other moments.


For the main exhibition, the booths were much bigger and grander than previous editions, especially the Fate/Grand Order and Bandai Namco ones. Heck, there were even two gigantic posters promoting the English version of Fate/Grand Order, with each one being one to two storeys tall. The other booths were no slouches either, being a lot more immersive and well-designed than the spartan booths of years past. I sincerely hope that the scale and design of C3AFA's exhibiton hall reaches the level of Japan's Wonder Festival or even FGO Fes in recent years.


Even Akiba Stage was packed with appearances and entertaining performances. Judging by the crowd and how enthusiastic the artistes were, one could hardly tell that it was the fringe lineup that was being featured. There was definitely something for everyone in this year's C3AFA, be it the hardcore merchandise collector or casual anime fan. I swear the Creator's Hub was a lot bigger than I remember it to be as well, which brings me to my next point...

The Bad
Unfortunately, as talented as the artists were and as much as I wanted to snap up a few fanmade stickers of my own, the Creator's Hub was a chore to navigate, especially with dual entrance and exit points. The crowd was relentless and it seemed as if every lane was packed at any given moment. I was fortunate to get the attention of the stallowners quickly and bought whatever I needed, with a free Nero Claudius sticker to boot. However, I did not enjoy pushing my way through the crowd and I didn't even consider entering the hub a second time.


The problem with crowd management seemed to be an issue through the whole exhibition as well and not just for the Creator's Hub, especially as booths held their own games and activities that attracted more than a few people. The organisers could've improved the layout of the booths or expand the exhibition hall itself while shifting the I ♥ Anisong concert and Day Stage activities to another area but that in itself is a hassle. I'm looking forward to next year's edition to see how this problem is dealt with. On the flip side, it does mean that C3AFA today is far from a niche convention and having a packed hall is definitely better than an empty one, especially with the entire floor being dedicated to this one event.

What's Next?
All in all, I definitely enjoyed C3AFA this year despite how packed it was on Day 2 and even though I spent a good amount of time in the Day Stage area rather than the main exhibition. Heck, I didn't even have time to take a look at the Food Street. The event is experiencing some growing pains of its own but that's to be expected, considering it's the biggest anime convention outside of Japan. Although I'm more interested to know whether the organisers behind popular conventions in Japan are keen on porting their own events to our little red dot, seeing how big the market is for anime and Japanese pop culture in general. In the meantime, one can hope.

Here are some of the event highlights...








































That's all for me. For the sentimental ones, you may like to read Nana's coverage on AFA 2016.

Written by ET